Reel workspaces¶
A reel workspace is a directory that holds everything for one reel — the creative inputs, the selected media, and the finished output. It is the resumable unit of the authoring loop and the unit a scheduled pipeline consumes (spec 0001 §3.2, contract 0002 §2).
keryx is a stateless tool: the workspace (and the project's config, themes,
and schedule) lives in the owning project's repo, not in keryx. keryx only
requires the internal shape; the exact location within the repo is the project's
choice (R-WS-3).
Layout¶
<root>/<slug>/
workspace.yaml # meta: slug, theme, bundle, schema_version [committed]
storyboard.json # the creative seed (cards) [committed]
social.json # per-platform social set + status (Phase 2) [committed]
cover.png # bookend art [committed]
vo/NN.mp3 # selected narration per card [committed]
cards/NN.{png,mp4} # selected card media [committed]
music.mp3 # selected bed [committed]
reel.mp4 # rendered output [committed]
# disposable, git-ignored (cleared by `keryx reel prune`):
vo/takes/ cards/takes/ music/takes/ .cache/
Only the selected inputs + the output are committed; candidate takes/ and
the generation .cache/ are git-ignored (regenerable) so the repo doesn't bloat
(R-WS-22). keryx reel new writes that .gitignore automatically.
workspace.yaml records a schema version so an old workspace fails loudly
rather than mis-rendering (R-WS-2).
Where workspaces live¶
The reel root defaults to reels/ and is configurable per project via
workspace.root. The CLI scopes to the current folder (the git working copy);
you switch projects by cd (R-GIT-1).
Associated content (the bundle)¶
A workspace can be linked to a content directory — a Hugo page bundle or any
directory (keryx reel link <slug> <dir>). The association (in workspace.yaml)
tells keryx where the finished reel-<slug>.mp4 belongs and gives the chat/draft
AI real context to read (R-WS-19/20/21). It's optional — a reel can stand alone.
Managing workspaces¶
Use keryx reel — new, list, rename,
duplicate, rm, link — plus build to render. Take management
(voice select, cards select) and social/storyboard draft arrive in the
rest of Phase 1.5.